24:26:311 Config.cpp:1265 I[LOAD]: Failed to read D:ppsspp-v1.2.2-634-g606856c-winx86memstick/PSP/SYSTEM/ULES00740_ppsspp.ini. No game-specific settings found, using global defaults.
24:26:311 System.cpp:385 I[BOOT]: PPSSPP v1.2.2-634-g606856c Windows 32 bit
24:26:316 MemMap.cpp:278 I[MM]: Found valid memory base at 08C00000 after 32 tries.
24:26:317 MemMap.cpp:339 I[MM]: Memory system initialized. RAM at 09880000 (mirror at 0 @ 10C00000, uncached @ 10C00000)
24:26:319 Config.cpp:1265 I[LOAD]: Failed to read D:ppsspp-v1.2.2-634-g606856c-winx86memstick/PSP/SYSTEM/ULES00740_ppsspp.ini. No game-specific settings found, using global defaults.
24:26:572 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 12 fs 33
24:26:573 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 10 fs 32
24:26:573 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 14 fs 34
24:26:574 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 14 fs 39
24:26:575 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 14 fs 38
24:26:576 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 21 fs 42
24:26:576 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 22 fs 44
24:26:577 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 26 fs 44
24:26:578 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 22 fs 49
24:26:579 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 22 fs 50
24:26:580 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 26 fs 49
24:26:580 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 25 fs 49
24:26:581 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 15 fs 46
24:26:582 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 29 fs 44
24:26:583 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 31 fs 44
24:26:583 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 29 fs 49
24:26:584 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 24 fs 49
24:26:585 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 24 fs 44
24:26:586 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 15 fs 43
24:26:587 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 29 fs 45
24:26:587 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 29 fs 50
24:26:588 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 24 fs 50
24:26:589 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 18 fs 50
24:26:590 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 15 fs 48
24:26:590 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 17 fs 50
24:26:591 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 21 fs 48
24:26:592 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 30 fs 44
24:26:592 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 13 fs 39
24:26:593 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 13 fs 51
24:26:594 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 19 fs 52
24:26:595 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 20 fs 41
24:26:595 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 12 fs 36
24:26:596 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 23 fs 50
24:26:597 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 23 fs 44
24:26:597 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 13 fs 35
24:26:598 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 27 fs 47
24:26:599 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 17 fs 45
24:26:599 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 21 fs 46
24:26:600 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 21 fs 47
24:26:601 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 16 fs 44
24:26:601 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 10 fs 37
24:26:602 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 13 fs 40
24:26:603 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 28 fs 50
24:26:603 root I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 11 fs 32
24:26:604 root N[G3D]: GLESShaderManager.cpp:1067 Compiled and linked 44 programs (22 vertex, 21 fragment) in 34.7 milliseconds
24:26:604 root N[G3D]: GLESShaderManager.cpp:1068 Loaded the shader cache from 'D:ppsspp-v1.2.2-634-g606856c-winx86memstick/PSP/SYSTEM/CACHE//ULES00740.glshadercache'
24:29:079 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 10 fs 77
24:31:718 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 79 fs 80
24:32:152 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 67 fs 82
24:34:683 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 84 fs 30
24:36:689 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 26 fs 42
24:36:690 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 26 fs 80
24:39:992 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 88 fs 17
24:40:176 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 62 fs 54
24:43:561 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 16 fs 91
24:44:181 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 93 fs 36
24:44:842 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 84 fs 34
24:45:521 idle0 I[G3D]: GLESShaderManager.cpp:1079 Saving the shader cache to 'D:ppsspp-v1.2.2-634-g606856c-winx86memstick/PSP/SYSTEM/CACHE//ULES00740.glshadercache'
24:46:128 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 96 fs 30
24:46:378 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 98 fs 36
25:02:575 idle0 I[G3D]: GLESShaderManager.cpp:1079 Saving the shader cache to 'D:ppsspp-v1.2.2-634-g606856c-winx86memstick/PSP/SYSTEM/CACHE//ULES00740.glshadercache'
25:03:027 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 100 fs 30
25:03:028 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 102 fs 30
25:10:575 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 29 fs 54
25:12:322 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 16 fs 105
25:12:323 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 67 fs 24
25:12:336 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 16 fs 108
25:12:337 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 19 fs 72
25:16:435 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 32 fs 36
25:19:671 idle0 I[G3D]: GLESShaderManager.cpp:1079 Saving the shader cache to 'D:ppsspp-v1.2.2-634-g606856c-winx86memstick/PSP/SYSTEM/CACHE//ULES00740.glshadercache'
25:33:391 idle0 W[G3D]: GLESGPU_GLES.cpp:2084 Unknown GE command : 39680000
25:33:427 idle0 W[G3D]: GLESTextureCache.cpp:1925 Got an error in texture upload: 00000501
25:33:454 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 114 fs 115
25:33:483 idle0 I[G3D]: GLESShaderManager.cpp:165 Linked shader: vs 117 fs 115
25:58:311 idle0 E[COMMON]: EmuThread.cpp:75 Wait for EmuThread timed out.
25:58:311 idle0 E[*]: MsgHandler.cpp:54 Warning: Wait for EmuThread timed out.
Ppsspp Wait For Thread Timed Out
Oct 07, 2019 Download PPSSPP 1.9.4. The best way to emulate PSP on Android. PPSSPP is a PSP (PlayStation Portable) emulator capable of running the majority of the games made for Sony's first portable console right on your Android device. The first thing you'll notice when you run PPSSPP (developed by one of the authors. Aug 01, 2014 If you're using Windows 7, make sure you have installed SP1 (PPSSPP is affected by a known bug in Windows 7 without SP1.) Also, try updating your graphics drivers.-Unknown 07-29. Wait for Emuthread Timed out (crash) I can't even access the main screen where you can configure stuff, It basically crashes just before the PSP BIOS (or whatever.